Yamaha M7CL-48ES Mixer Package Snake System for Churches
The World's Most Popular Digital Mixer Goes Remote
(Click on pic to see a setup)
The Yamaha M7CL-48ES adds EtherSound stage box connectivity for state-of-the-art system layout and signal routing capability, while retaining superior M7CL efficiency, functionality, and sound.
Onboard EtherSound and 3rd Port
Where the original M7CL-48 has 48 analog inputs, the M7CL-48ES has a total of three EtherSound ports: two for connection to as many as three Yamaha SB168-ES EtherSound stage boxes in either daisy chain or ring configuration. The 3rd port allows permanent connection to a computer while the stage boxes are connected in ring mode.
Auto-configuration for Plug-and-Play Convenience
Auto-configuration for Plug-and-Play Convenience
To set up a basic daisy-chain system all you need to do is connect the M7CL-48ES to the SB168-ES stage boxes via appropriate cables and turn on the power. The ESMonitor software is not required. Everything is configured automatically, and you don't even have to set or worry about the order of the ID numbers of the SB168-ES units used. Switch a few settings and setting up a ring network is just as easy.
Analog Insert via OMNI I/O
Although the 48 analog inputs are replaced by EtherSound ports, the M7CL-48ES retains eight OMNI inputs and eight OMNI outputs that can be used for direct analog connection. These provide an ideal way to insert outboard processors and other equipment.
Data Compatibility with All M7CL Consoles
The M7CL-48ES is compatible with backup data created by the M7CL-32 and M7CL-48 consoles, so time and effort you've spent creating finely-tuned setups for the M7CL-32 or M7CL-48 won't be wasted
Three Slots for Flexible System Expansion
The M7CL-48ES retains the three Mini-YGDAI expansion slots of the M7CL-32/48, so expandability is not reduced in any way. The expansion slots can be used to add analog or digital I/O, versatile Aviom personal monitoring systems, direct live recording capability via high-performance Dante digital media networking, the ability to use multiple external processing plug-ins via the Waves SoundGrid system, and more
Store and Recall Up to 300 Scenes
A "scene" is a complete snapshot of all the console's settings, and the M7CL lets you store up to 300 complete scenes for instant recall whenever they're needed. This makes it a snap to reset the entire console for band changes, for example. You could also store basic setups for different types of shows, then recall and tweak the settings as required.
Global Paste [V2]
Global Paste allows simultaneous editing of parameters on multiple scenes, eliminating the need to recall and edit individual scenes. If you need to make last minute changes to HA or EQ settings in all scenes because a fill-in musician is bringing different insturuments to a paticular show, for example, Global Paste will have the job done in no time.
Recall Focus and Recall Safe Functions
Recall focus lets you specify the parameters to be recalled with each scene, while recall safe allows you to specify parameters that are not to be recalled with a scene. There are actually two kinds of recall safe: global recall safe specifies parameters that will not be changed when any scene is recalled, and scene-specific safe parameters that will not be changed when a specified scene is recalled. You could use global recall safe to prevent any scene recall operation from changing a critical overall EQ setting, or use safe parameter settings to prevent the vocal channel fader setting from being changed by recall of a specific scene.
Channel Library [V2]
The Channel Library is a memory bank that stores channel parameter settings such as dynamics and EQ. Store your most frequently used parameter settings for fast, efficient setup.
Access and Data Management
Multi-level Access Control
In many applications it is desirable to prevent unauthorized access to the console, or restrict access to a limited set of functions. The M7CL's access management features can be a significant advantage for overall system administration.
USB Key Access
User access can be controlled via USB memory keys with passwords. The administrator can assign specific functions to each unique key, so the user only has to log onto the console with the USB key containing the password to begin operation at the assigned level.
USB Memory for Convenient Data Management and Portability
Standard USB memory sticks can be plugged into the M7CL USB port for convenient storage and recall of a range of data: scenes, patches, user libraries, channel names, preferences... essentially all system data. In addition to providing a secure backup, this makes it easy to transfer data between the console and the M7CL Editor application running on your personal computer, or directly between M7CL consoles.
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